If you want a brainless, unrefined and short shooter, go right ahead – but don't say I didn't damn you. Amazingly, there are still familiar bugs that haven't been fixed – enemies getting stuck behind obstacles being the most regular. This latest rejuvenates the series by rebuilding it in the Unreal 3 engine, but a lot more work would be required to bring every element up to modern standards. Painkiller is a familiar game, with such a loyal fanbase, that it's sad that both have been bled white by endless expansions over the years (every time by a different developer). They're not as impressive as they once were, especially compared to modern equivalents in Borderlands 2 or Bulletstorm, but they're still a challenge to beat. Painkiller was praised for two things: the themes of its levels, which this edition has the best 14, and the giant boss enemies, which thankfully also return. Painkiller Hell and Damnation has different chapters to complete. This game is full of actions and power full enemies. Some new things are also added in this game. Painkiller Hell and Damnation has much improved graphics and sound effects. I demand that someone puts a Benny Hill tune on the co-op mode, as the thrash metal soundtrack just kills the potential humour. This game is a second part of painkiller. When monster AI is restricted to making creatures run directly at you, and you have a spinning blade that instakills most foes, combat becomes a brainless farce. Yet all the multiplayer in the world can't detract from the disastrous tedium of fighting the singleplayer enemies.
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